Alien Reform

Alien Reform

Alien Reform is a 3D survival shooter game. It is a game that has a level system, and the aliens get stronger at each level.
There are 6 different maps. These maps change every 12 levels. Before each level change, there is a "FULL BOSS" battle. All aliens are mighty, and you have to destroy them to move to the new map.There are 15 sci-fi weapons; these weapons can be purchased and upgraded with in-game currency. Powerful weapons are required to destroy powerful zombies. You can also blow up aliens with the "Bazooka". Enter the rating in the "daily ranking table" with the "daily XP's you have obtained. Buy new heroes with the "Gold" that you get in this table, which is reset every day.

Tips & Tricks for Alien Reform

WASD = move
Left-click = shoot
Right-click = switch camera
U = bazooka
R = reload
C = crouch
1 2 3 = switch weapons

Game Highlights

'shooter game', 'free ayn games', 'action games'

Does the game contain any blood-related violence?

Yes, Alien Reform gameplay involves bloody scenes or content.

Which organization created this game?

The development of this game was led by AYN Games.

Does this game support mobile play for both iOS and Android users?

Yes, Alien Reform is designed for mobile play.

What development tool was used to create this game?

The engine or tool used for the game’s animations and physics is WebGL.

Which genre classification is appropriate for this game?

This game is placed in the Casual, Shooter genre.

Is this game appropriate for a younger age group?

No, Alien Reform is not ideal for children.

Does the game involve any cruel behavior or actions?

Yes, Alien Reform depicts scenes of cruelty.

What are the most important tags for this game?

The words or phrases that summarize this game’s content are alien, explosion, guns.

What gender group is this game targeted towards?

The game is intended for Male & Female group.

What age group would find this game appealing?

The game is designed for Kids, Teens, Young Adults, Adults, Seniors age groups.
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